Despite the stage's maximum vertical camera bound being theoretically serviceable for characters who incorporate a Super Jump into their gameplay, its high floortension value prevents the camera from scrolling until a character nears the top of the screen, which sees characters using the Super Jump go mostly offscreen before the camera can catch up to them.įile:EXShadowBattlefield.ogg'Battlefield' from Super Smash Bros. Hareimu's version is a static graphic of the Battlefield stage as it appeared in version 0.9a of Super Smash Flash 2, which has then been run through the Automatic Stage Creation Tool to split the graphic into red, green and blue channels so that the RGB method can be applied to it the graphic has also been scaled up from its source game, which has resulted in significant blurring throughout, especially in places where the stage's original anti-aliasing is present. File:HareimuBattlefield.oggRemix of 'Battlefield' from Super Smash Bros.